# Datapack root directory, defaults to current directory from which the server is started
#DatapackRoot = C:/Work/tmp/DataPackC3 # Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate=.*
# Maximum number of chars per account - 0 = illimited
CharMaxNumber = 0
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=100
# ================================================== ============
# Test server setting, shoudnt be touched in online game server
# ================================================== ============
Debug = False
Assert = False
Developer = False
# if true the server will be a test server (listed by clients setted up to list testserver)
TestServer = False
# ================================================== ===============
# Additional server setting, not required, can be left at defaults
# ================================================== ===============
# Setting for serverList
# Displays [] in front of server name
ServerListBrackets = False
# Displays a clock next to the server name
ServerListClock = False
# If true, the server will be set as gm only at startup
ServerGMOnly = False
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 1
MaxProtocolRevision = 999
# Rate control, float values
RateXp = 100000.
RateSp = 100000.
RatePartyXp = 1.
RatePartySp = 1.
RateDropAdena = 100000.
RateConsumableCost = 10.
RateDropItems = 10.
RateDropSpoil = 10.
RateQuestsReward = 15.
RateKarmaExpLost = 10
RateSiegeGuardsPrice = 10
# Player Drop Rate control, values are the percent values
PlayerDropLimit = 3
PlayerRateDrop = 5
PlayerRateDropItem = 70
PlayerRateDropEquip = 25
PlayerRateDropEquipWeapon = 5
# Multiplier for pet rate control (with lower values pet will grow slower)
PetXpRate = 1.
# Pet Food Rate control, 1 food = PetFoodRate
PetFoodRate = 1
# Karma Drop Rate control, values are the percent values
KarmaDropLimit = 10
KarmaRateDrop = 70
KarmaRateDropItem = 50
KarmaRateDropEquip = 40
KarmaRateDropEquipWeapon = 10
# delete from world dropped reward items after n seconds. 0 - disabled
AutoDestroyDroppedItemAfter = 0
# This is setting of experimental Client <--> Server Player coordinates synchronization,
# 0 - no synchronization at all
# 1 - parcial synchronization Client --> Server only * using this option it is difficult for players to bypass obstacles
# 2 - parcial synchronization Server --> Client only
# 3 - full synchronization Client <--> Server
# -1 - Old system: will synchronize Z only
CoordSynchronize = -1
# If you are experiencing problems with Warehouse or Freight transactions,
# feel free to disable them here. (They are both enabled by default).
AllowWarehouse = True
AllowFreight = True
AllowWear = True
#Enable tests
AllowBoat = True
ALLOWFISHING = True
AllowLottery = False
AllowRace = False
AllowWater = False
#Enable pet for rent(wyvern&strider) from pet managers
AllowRentPet = False
# Allow players to drop items on the ground
AllowDiscardItem = True
# If next switch set to true every created character will have access level 200.
EverybodyHasAdminRights = false